Iron Films

Virtual Production redefines the film production process in many ways. One of the more significant changes is the shift (back) to the weight on Pre-Production. IRON Films will be on your side to consult, guide and work with you.

virtual production versus traditional Production
virtual production versus traditional Production

PREPARE FOR VIRTUAL PRODUCTION

To assist our clients we offer a full range of Pre-Production services. IRON Films can integrate with your team and is flexible to adapt and take on as many of the different pre-production tasks as your production requires.

Our tool of choice for visualization is the Unreal Engine. It brings a lot of advantages in pre-production. It makes it possible to build your story, play and experiment with different ideas and scenarios.

PRE-VIZUALISATION

Pre-visualization exists to answer the fundamental questions on all parts of production. From the story to possible technical solutions. It serves to bring all of your crew on the same page and will eliminate possible different interpretations, confusion and uncertainty. As the production evolves the shared knowledge of your crew will save the production time and cost both on set and in post-production. It is a process that involves all the creative and technical personnel.

THE PREVIS IS CRUCIAL TO THE ENTIRE SCENE PLANNING, BUDGETING AND EXECUTION.

It is where the shot is born and realized with IRON’s powerful suite of visualization tools for pre-production and post.
By visualizing the story you’ll be able to envision creative ideas and technical approaches across pre-production, production and post.
Through previs, we facilitate virtual blocking of stage layouts, acting sequences and camera movements.
We developed a set of tools and techniques to block and preview shots to explore ideas; virtual environments, real set props, lighting setups, and shooting plans.
In these sessions, we use Unreal Engine to collaborate and communicate creative vision, make informed choices, and accelerate cinematic storytelling.

PREPARATIONS
• Storybording
• Environment Blocking
• Scene assembly
• Full-body Mocap
• Virtual Camera Blocking
• Multi User Sessions
VISUALIZATIONS
• Pre-Vizualization
• Pitch-Vizualization
• Tech-Vizualization
• Stunt-Vizualisation
• Post-Vizualisation
• Motion Control programming
VIRTUAL ART-DEPARTMENT
• Production design
• Virtual Location Scouting
• Level Design and Asset Ingestion
• Asset Preparation
• Modeling and Texturing
• Plugin Development

CUSTOM TOOLS

With our custom Unreal plugin it is possible to use Unreal Engine without any knowledge of the game engine. We made a tool for directors and DP’s to simply blockout shots and preview them.

unreal engine pre-production tool